The archive for this part
Contains GDSRealWorldOverhaul.dll and its full README with every name mapping documented. Requires Part 1; installs identically to Part 2.
GDSRealWorldOverhaul_v1_0_1_BepInEx6-IL2CPP-x86.rar
PART 3 OF 3 · THE REAL WORLD
Every parody name in Game Dev Story becomes its real-world counterpart — all at once, in every language, in new games and old saves. IES becomes the NES, PlayStatus becomes PlayStation, Gilly Bates becomes Bill Gates, and the review magazine becomes Famitsu. 311 names in total, every single one editable. Names are purely cosmetic: salaries, stats, unlock conditions, console release schedules, license fees, market shares and game balance are untouched, and saves remain fully compatible with the mod on, off, or uninstalled.
Contains GDSRealWorldOverhaul.dll and its full README with every name mapping documented. Requires Part 1; installs identically to Part 2.
GDSRealWorldOverhaul_v1_0_1_BepInEx6-IL2CPP-x86.rar
Confirm the loader is baked
Same prerequisite as Part 2: BepInEx installed (Part 1) and the game run
once so BepInEx\interop\ exists. This plugin was compiled directly against interop
assemblies generated from the live Steam build, so it drops straight into an existing setup with zero
extra steps.
Extract the plugin DLL into BepInEx\plugins\
Open GDSRealWorldOverhaul_v1_0_1_BepInEx6-IL2CPP-x86.rar. Inside its top-level folder:
GDSRealWorldOverhaul_v1_0_1_BepInEx6-IL2CPP-x86\
├─ GDSRealWorldOverhaul.dll ← copy this into <game>\BepInEx\plugins\
└─ README.md ← the full manual, incl. all 311 name mappings
Copy GDSRealWorldOverhaul.dll to:
<game folder>\BepInEx\plugins\GDSRealWorldOverhaul.dll
With Part 2 installed too, the plugins folder now holds both DLLs — this is the complete suite:

Launch and verify
Start the game and check BepInEx\LogOutput.log. A healthy log contains exactly two lines
from this plugin — the overrides-file notice and the loaded banner — and zero warnings attributed
to it:
[Info :GDS Real World Overhaul] Loaded name overrides from ...RealNameOverrides.json
[Info :GDS Real World Overhaul] GDS Real World Overhaul v1.0.1 loaded - 311 parody names mapped ...
On the very first run you may instead see "Saved name overrides to …" — that simply means the overrides JSON wasn't found, so the mod generated a complete one for you. Self-healing by design.
At the title screen, press F6:

Both plugins are in. Head to Verify & Troubleshoot to match your full directory tree against the reference screenshots and read the healthy-log checklist.
Buttons along the bottom: Apply Now (rewrites the running game's name tables instantly — even mid-save), Save Overrides (writes the JSON + config), Reload File, Reset ALL Defaults.
| Category | Parody → real world |
|---|---|
| Consoles (25) | IES → NES · Super IES → Super NES · PlayStatus → PlayStation · Whoops → Wii · Harpo Drive → Dreamcast · Game Kid → Game Boy · Virtual Kid → Virtual Boy · Microx 480 → Xbox 360 |
| Platform holders (6) | Intendro → Nintendo · Senga → Sega · Sonny → Sony · Microx → Microsoft · Nipon → NEC · Karoi Soft → Kairosoft |
| Staff (45) | Gilly Bates → Bill Gates · Stephen Jobson → Steve Jobs · Shigeto Minamoto → Shigeru Miyamoto · Chimpan Z-Force → Gunpei Yokoi · Sandy Claus → Satoru Iwata (tribute) · Mister X → Hideo Kojima · Kairobot stays Kairobot — he's Kairosoft's real mascot |
| Outsourcing (18) | B. Toven → Beethoven · Moe Zart → Mozart · Kim Poster → Akira Toriyama · Milk Puddingsky → Nobuo Uematsu · Ima Gamer → Toby Fox |
| Award publishers (10) | Round Phoenix → Square Enix · Campcon → Capcom · Muxxis → Maxis · Lame-o Games → Hudson Soft |
| Award games (54) | Dragon Quest · Final Fantasy · Street Fighter II · Pokemon Blue · Sonic the Hedgehog · EarthBound · River City Ransom · Legend of Zelda — even Game Dev Story itself competes at the awards |
| Outlets | Review banner & "Game Guy Magazine" → Famitsu (both editable) |
Every judgement call is documented in the package README and can be vetoed in the GUI or the JSON — where a parody targets a real person, that person is the default; pun-only names get a fitting real game-industry figure matched to the character's role and tier. A few faithful defaults run long ("Sonic the Hedgehog", "Nobunaga's Ambition"); everything fits on standard resolutions, and if your setup ever clips a list entry, set Max name length = 14 in Options and every replacement is trimmed to fit.
The mod hooks the four choke points all name data flows through: the
AddHard / AddMaker / AddSyain / … funnel used by both new games and save loads (remapped by
stable integer ID — identical in every language and every save, which is what makes a Japanese save, an
English save and a brand-new game all come out with the same real names), the game's localisation function
LT(string) (an exact-match O(1) dictionary hit), the optional memoised
Deep Text Sweep postfix for names living inside composed sentences, and an event-time
sweep of the message feed. One dictionary lookup per rendered string, a one-time remap on new-game/load,
no allocations on the hot path, no per-frame work. You will not find this mod on a profiler.
| Path (under the game folder) | What it is |
|---|---|
BepInEx\config\stixsworldhd.gds.realworldoverhaul.cfg |
Category switches, hotkey, window scale, name-length trim, logging options. |
BepInEx\config\GDSRealWorldOverhaul.RealNameOverrides.json |
Every name mapping, editable by hand or through the F6 window's Save Overrides button. Delete it and the mod regenerates a pristine copy on next launch. |